Kotaku's article had a wrong information, that is infecting all other articles : I experimented with enhance.io (and Waifu and others).īut in the end, for the project, I only used Nvidia GameWorks's Super Resolution and Topaz AI Gigapixel. PSD sources 1.41Go (warning : these are not yet up to date with 0.95)- the untouched 8x and 6x sources, direct from the AI, if you want to do your own cooking Suba Steve made one that works with vanilla too, but it seems pointless since the neural wad only works in zdoom anyways. This is a zdoom decorate wad with smoother weapon animations that are all upscaled. I'd like to thanks the people who helped me go through a lot of technical problems I couldn't have resolved myself easily : of course Steve for the awesome final sprint, but also all the technical support, and Phredreeke (from the zdoom forums, who helped Scuba Steve) Using AI NeuralNetworks (A lot of Nividia's texture tools : super resolution and a little bit of Topaz's AI gigaPixel), all textures and sprites have been upscaled 8x (with tons of AI artefacts), then downscaled to a final 2X to restore a pixel art look.Ī lot of textures have been manually cleaned of AI artefacts and all transparency masks have to be manually enhanced (because AI don't know what to do with binary Black&White yet). V 1.0 is available thanks to Steve ! ( additional clean up, bug fixes, now works with all commercial versions (tnt, plutonia) )
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |